Open all six Star Lockers before the areas close, and have the six Copper Stars in hand to pay for them — one star per locker. Two of the stars sit behind late fights, one needs the Chisel before it can be reached, and three of the six lockers hold the only revolver ammunition and shotgun shells named in current guides.
On this page
How the two sets fit together
There are six Copper Stars and six Star Lockers, and every locker costs one star to open. A star you leave behind means a locker you cannot open, and both numbers run out at the same time.
Two of the stars only appear after a fight or a puzzle is finished and one is gated behind the Chisel, so collect them floor by floor rather than at the end. The floor-by-floor pickup order for everything else is on item locations.
All six Copper Stars
- Street outside the building (Floor 3) — leave Floor 3 through the blue door to the street and inspect the trash can outside.
- Door A (Floor 1) — go through Door A and the double glass doors, then check the floor near the chairs.
- Beside the elevator (Floor 0) — inspect the potted plant on the left side of the elevator.
- TV puzzle room (after the Copper Seed puzzle) — finish the Copper Seed puzzle, light the room using the televisions, then check the shelf on the right.
- Room after the cow-skull door boss — defeat the boss behind the cow-skull door and search the drawers on the left before you leave the room.
- Red figure at the top of the stairs (Floor 1) — needs the Chisel first. See the warning below.
All six Star Lockers and what each one returns
- Director's Room (Floor 2) — trophy cabinet on the right → Aqua Vitae.
- Iván's apartment kitchen (Floor 2) — cabinet in the upper-right corner → Lavendoleum.
- Door B bathroom (Floor 1) — the bathroom with the save point, cabinet on the right → revolver ammunition.
- Door A projector room, upstairs (Floor 1) — enter through Door A and check the shelf on the right → Lavendoleum.
- Green-symbol room (Floor 3, Iván's apartment) — the room that was sealed behind the green-symbol door, wardrobe on the left → shotgun shells.
- Emergency-exit route (Floor 0) — through the glass door, take the emergency exit, up one flight, then through the next door; wall locker with the green symbol → revolver ammunition.
Why the ammunition is worth the trip
Lockers 3, 5 and 6 hold revolver ammunition and shotgun shells — the only such supplies any current guide names in the game. They are not exclusive to the Stella Plena route: if you are short on ammo for a boss retry, those three cabinets are where the game stocks it. The Aqua Vitae and the two Lavendoleum from lockers 1, 2 and 4 are consumables, so spend them once you know you want them.
Where the two guides disagree on star #6
On the six star locations and the six locker rewards the two guides agree. They only word star #6 differently: GuideXon says the star "drops from the figure's hand" once you return with the Chisel; NoobFeed says obtain the Chisel, return, and collect the star. Same action and same cost either way — the star cannot be taken on the first pass.
Stella Plena, the achievement behind the set
Stella Plena is the rarest achievement on Steam at 2.9% global unlock (2026-10-20), and it wants exactly this set — every star spent on a locker, all six lockers open before the closing deadline above. The full achievement list and the missables that conflict with it are on achievements; the Sanguis beast-form fight that shares the deadline is on Sanguis beast form fight.